The aim is to jump cleanly over a twisting course within the allotted
time interval. The number at an obstacle shows which side of the
obstacle the horse should jump from. For every unclear jump a rider is
incurred 4 fault points. Every second passed after the time is over adds
1 fault point to the score. Good Luck and win the race. Have Fun!
Horse Movements = Arrow Keys · Jump = Space Bar
Horse Movements = Arrow Keys · Jump = Space Bar
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